Story Matters

storytime

Not long ago there’s a research on if people can actually finish those story heavy games like Heavy Rain. Turns out most people(72%) who purchased the game actually finished it. ¬†On top of that, TellTale Games’ The Walking Dead game has won multiple awards and sold multiple million copies. These all indicate that people are hungry for story driven games!

Right now, the story mode of Tyrants: The Mafia Connection is being improved. Of course it cannot be as simple as choosing left and right, the choices the players make need to have consequences. And it is just not very practical to make the database branch to left and right. So how would this system be implemented?? Stay tuned….

 

Defining Neverland…

After a long battle(trust me, it’s REALLY long) of how to properly setup the MODE 2 initialization, I finally came to the conclusion that basic city “GEO” data should be stored in a static database for easy future updates, and all the other in game stats should be applied on the first run of the MODE 2. Today, I am gladly to announce, the initialization of what’s defined as a “CITY” is done!!!

 

Seeing the data fixed brings me the greatest satisfaction!

Seeing the data fixed brings me the greatest satisfaction!

Version 1.14 submitted!!

glasses

 

Finally came around and fixed the Game Center crash. While I am at it, I also added 5 new exciting achievements to the list! And it’s been our tradition to add something new to the database whenever there’s a patch, today we got the Pimped Glasses!! It’s an upgraded version of the glasses mod we had. Next Version, Hopefully MODE 2 will be ready and running!!!

Picked the music for MODE 2

Mode 2 is still going… I have been designing the GUIs this week… I am pretty happy with what I have got so far.

And more importantly! I picked a good music for the mode 2, THAT’S right!!! I’m feeling JAZZY!!!

(* The static is only in the recording… When I have time I will record another one… *)

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