Defining Neverland…

After a long battle(trust me, it’s REALLY long) of how to properly setup the MODE 2 initialization, I finally came to the conclusion that basic city “GEO” data should be stored in a static database for easy future updates, and all the other in game stats should be applied on the first run of the MODE 2. Today, I am gladly to announce, the initialization of what’s defined as a “CITY” is done!!!

 

Seeing the data fixed brings me the greatest satisfaction!

Seeing the data fixed brings me the greatest satisfaction!

Discovering sliding panel is…

It’s great to know that the sliding panel is so easy to do, anyone can do it in 5 minutes!! Well, maybe not ANYONE… but it’s really nice and easy to do! The code is clean and efficient!

pic35I should update my battle to have the sliding panel displaying more information, such as partner’s HP, SP, stats, buff, debuff and etc…

 

MODE 2 progressing…

No, I am not dead… Been doing some coding on my bible notes projects. Fixing a few issues here and there. Also I have been doing some Blender modelling lately. Of course it’s to enhance my beloved Tyrants game!

Today I’ve figured out how to clip the UIScrollView clip so that the view no longer bounces off to the edge of the image! I finally don’t need to worry about the ugly off image sharp edge madness!

NEXT: We are heading into the detail of each area!!!

Stay tuned!

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