Not long ago there’s a research on if people can actually finish those story heavy games like Heavy Rain. Turns out most people(72%) who purchased the game actually finished it. On top of that, TellTale Games’ The Walking Dead game has won multiple awards and sold multiple million copies. These all indicate that people are hungry for story driven games!
Right now, the story mode of Tyrants: The Mafia Connection is being improved. Of course it cannot be as simple as choosing left and right, the choices the players make need to have consequences. And it is just not very practical to make the database branch to left and right. So how would this system be implemented?? Stay tuned….
After a long battle(trust me, it’s REALLY long) of how to properly setup the MODE 2 initialization, I finally came to the conclusion that basic city “GEO” data should be stored in a static database for easy future updates, and all the other in game stats should be applied on the first run of the MODE 2. Today, I am gladly to announce, the initialization of what’s defined as a “CITY” is done!!!
Seeing the data fixed brings me the greatest satisfaction!
Finally came around and fixed the Game Center crash. While I am at it, I also added 5 new exciting achievements to the list! And it’s been our tradition to add something new to the database whenever there’s a patch, today we got the Pimped Glasses!! It’s an upgraded version of the glasses mod we had. Next Version, Hopefully MODE 2 will be ready and running!!!
No, I am not dead… Been doing some coding on my bible notes projects. Fixing a few issues here and there. Also I have been doing some Blender modelling lately. Of course it’s to enhance my beloved Tyrants game!
Today I’ve figured out how to clip the UIScrollView clip so that the view no longer bounces off to the edge of the image! I finally don’t need to worry about the ugly off image sharp edge madness!
NEXT: We are heading into the detail of each area!!!